AFTERLINE

A first-person train game, in development

Nothing calls you.Everything answers you.

AFTERLINE is a first-person 3D pixel-art game about living aboard a train. Ride a long line through ash forests, gorges and viaducts, fit the cars you find along the way, light the lamps at dusk, and raise a rocket one stage at a time.

Say helloWhat’s aboard

Perspective
First person
Look
3D pixel art
Players
Solo or co-op
Engine
Godot 4.5
Status
In development

Aboard

The ride is the game.

Every verb aboard is something your hands do, and most of them leave a mark on the train, the chart or the crew.

  • 01

    A post-apocalyptic line

    The old world is gone but the rails are not. Ash drifts over ghost stations, a few shelters still trade by lamplight, and at night the Faded climb the carriages, so you keep the lamps lit and hold the deck.

  • 02

    The line answers

    Haul a phrase on the horn cord as a lit window slides by. Now and then, a few seconds later, the window blinks your rhythm back.

  • 03

    A moving star

    At dusk and dawn a bright point crosses the sky faster than any star. Crank the wind-up radio, sweep the dial through the static, and listen.

  • 04

    Raise the stage

    Rivet hull plates in rhythm, then haul the section up the gantry by hand. Every stage you raise, the train pulls away a little heavier.

  • 05

    Better with a friend

    Co-op, with real jobs: one of you rings the platform bell while the other answers on the horn. Two catwalks, one night watch.

  • 06

    Slow, optional, yours

    Nothing nags. A couple of unsolicited demands a day at most, and a crew that is mostly silent. You ride at your own pace.

Solo developer

One developer.

Hannes Altberg · Godot 4.5

Status

In active development.

Development
Active
Build
Playable dev build
Release date
None yet

The world keeps growing. If you would like to follow along, say hello.

hannes@afterlinegame.com